![]() If you still got the original map project files and i dont gotta bother with ripping it from gmod, id love to port at least one of your maps for sure, even wangan looked nice and fun to play in beamng. This rip of GM_Bigcity was a literal 5 min job because of the way it was ripped. obj and after exporting it to dae i didnt even have to bother setting up the materials as it all just worked right out of the box just like that. Let me know if its of any interest to you.Īlso atmospheric effects? like ambient sounds n such like the map has? So it probably will take longer for a map with separated assets. ![]() Modding takes a while so i completely understand but ive been curious to find out how that all works Details Wiki gm bigcity port of gmod map gmbigcity By Hazzy Install with Mod Manager Manual Download This mod requires the following mods to function LavaGang-MelonLoader The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono Preferred version: 0.5. ![]() When i started the port of the map last month ish i wanted to get those in, altho i got no clue how but its a learning process im planning on learning at some point when ill have the time. ![]()
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